Mental Health Gamification project
The Problem: This is a game design created to solve the problem of mental health issues in the work place. So many people are facing the pressures of a work-life balance in the midst of a global pandemic, inflation, and all of the stressors in our world. This program aims to support these people by giving them strategies to support their mental health.
My Role: I started by creating a learner persona, identifying motivators of our intended audience. I then created business objectives, and designed an interactive game based on these two concepts. I based which game mechanics I used on the learner's motivators and made sure that each step of the game addressed a need that would help reach the business goal.
Tool Used: Canva, Photoshop